![]() the output image produced by each of these renderers for this Object data has improved over the years.the way you would feed your 2D/3D Object data to each of these renderers has changed over the years.Now, here are some of the differences between dx7, dx9 and dx11 : Then the renderer can be a DX7 renderer, a DX9 renderer or DX11 renderer or later… ![]() Ok so i assume that u understand that the fundamental concept in rendering a 2D or 3D object is essentially this: I was wondering what the coding difference is between DirectX7 - DirectX9 and DirectX11?
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